Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Shadow

The best way to survive a battle against people with machine guns, as far as you're concerned, is to end that battle before anybody realizes it has started. You sneak your way into their fortress, sticking to the darkest corners, listen to conversations to gather intel, deliver death to the enemy commander, and slip out into the night before anybody even knows you were even there.

Tier 1

Sneak Attack (Reaction - X AP)

Trigger: An ally attacks an enemy you could attack with your equipped weapons. You can't take this reaction if an ally has also taken it in response to the same trigger.


Effect: Make one attack against that enemy. You can only use this reaction once per turn.

Close Quarter Takedown

You can use speed instead of vigor to grapple (for the roll, and for the attribute threshold). Additionally, you have advantage on rolls made to grapple while hidden.

Tier 2

Prerequisites: at least one tier 1 Shadow ability
Opportunist

You have advantage on attacks against enemies who are within 1m of one of your allies.

Patient Skulker

At the end of your turn, if you haven't attacked this turn, you gain advantage on your next attack.