Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Shadow

The best way to survive a battle against people with machine guns, as far as you're concerned, is to end that battle before anybody realizes it has started. You sneak your way into their fortress, sticking to the darkest corners, listen to conversations to gather intel, deliver death to the enemy commander, and slip out into the night before anybody even knows you were even there.

Tier 1

Opportunist

Your sneak attacks deal an extra 1d4! damage if you're hidden.

Close Quarter Takedown

While hidden, you can add your speed to the damage of your melee attacks grit

Tier 2

Prerequisites: at least one tier 1 Shadow ability
Pincer Attack

You have advantage on attacks against enemies who are within 1m of one of your allies.

Patient Skulker

At the end of your turn, if you haven't attacked this turn, you gain advantage on your next attack.

Tier 3

Prerequisites: at least one tier 2 Shadow ability, and level 3
TODO

TODO