Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Advantage & Disadvantage
Certain circumstances might grant advantage, or disadvantage, on an attribute roll or on the damage roll of an attack. These could be the result of a creature's traits and features, or given out at the Plot Twister's discretion.
Having advantage means you make the roll twice, and take the highest result. If you have multiple advantages, you make the roll thrice instead.
Having disadvantage means you make the roll twice, and take the lowest result. If you have multiple disadvantages, you make the roll thrice instead.
If you have both advantages and disadvantages, they cancel out. For example, if you have 3 advantages and 2 disadvantages, the 2 disadvantages cancel 2 of your 3 advantages, so you have a total of 1 advantage. In that example, you would roll twice and take the highest result.
Rules tip: Advantages on attacks
If you have advantages or disadvantages on the attack, you make the entire roll twice (or thrice with multiple advantages or disadvantages).
Since damage die can explode when you roll their maximum value, each of those rolls can, individually, include explosions.
For example: the shotgun deals 2d4! damage. A shotgun attack with advantage might look something like this:
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In this example, both rolls had explosions, but because the first roll is higher overall, the attack deals 11 damage.