Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
V - Skills
Skills are abilities which usually describe things your character is good at outside of combat.
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Tier 1
Cook
Whenever you take a rest, you can make an easy (DC 8) Presence roll. On a success, one ally of your choice who took the rest with you gains inspiration.
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Tier 1
Silver-Tongued
1/short rest: When you fail a roll to convince someone to do something for you, you can reroll.
Tier 2
Prerequisites: at least one tier 1 Trader abilityHaggler
You always get one additional favor when buying and selling items.
Past Connections
As an improvise action, you can invent an NPC that you know personally who lives near your current location. Your Plot Twister decides, with your help, of the nature and details of this relationship (you can find ideas in the bonds table). You can use this ability a number of times equal to your Presence per complete rest.
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Tier 1
Tier 2
Prerequisites: at least one tier 1 Keyboard Warrior abilityLocal Network Access
The range of your hacks is extended from 1m to 10m.
Expert Hacker
You can use Tier 2 hacks against devices (not robots!)
Tier 3
Prerequisites: at least one tier 2 Keyboard Warrior ability, and level 3Radiation Shielding
Electronic devices in your inventory still work while under sunlight.
Master Hacker
You can use Tier 3 hacks against devices (not robots!)
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Tier 1
Tier 2
Prerequisites: at least one tier 1 The Muscle ability1000 Scars
You regain 2 hit points when you take a short rest, and heal 1 wound when you take a long rest.
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Tier 1
Tier 2
Prerequisites: at least one tier 1 Urban Adventurer abilityTODO
Tier 1
Insightful
1/short rest: When you fail a roll to discern lies and hidden motives, you can reroll.
Tier 2
Prerequisites: at least one tier 1 Detective abilityTODO
Tier 1
Tier 2
Prerequisites: at least one tier 1 Grease Monkey abilityWell-Prepared
As an improvise action: turns out you had prepared for this exact situation that you find yourself in right now. Last time you were in camp, you apparently bought or crafted one item of tech level 3 or lower, which is now in your inventory.
If you bought it, you must pay the corresponding number of chips (you had no favors for this transaction). If you crafted it, you must have the ability to craft that item, and spend the corresponding crafting ingredients. You can use this ability a number of times equal to your Technique, and regain this ability when you finish a complete rest
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