Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Juggernaut

You have received wounds which would have been fatal to just about anybody else, but nothing seems to be able to keep you down. Whatever the obstacles in your way, you always seem to make it out alive, through sheer grit.

Tier 1

Elephant in the Room

You're hard to ignore. Whenever you attack a creature, that creature has disadvantage on attack rolls against creatures other than you until the start of your next turn.

Heavy Hand

When you shove an enemy, you push them an extra 2m. If they are pushed into a wall or into another creature, they are stunned

Tier 2

Prerequisites: at least one tier 1 Juggernaut ability
Sentinel

You can interpose without spending AP once, and regain this ability at the start of each of your turns.

Iron Grip

Creatures grappled by you have disadvantage on attacks.

Tier 3

Prerequisites: at least one tier 2 Juggernaut ability, and level 3
Unbreakable

Your max hit points are increased by 2.

Tier 4

Prerequisites: at least one tier 3 Juggernaut ability, and level 5
Immovable Object

You can benefit from 2 suits of armor at the same time.

Tier 5

Prerequisites: at least one tier 4 Juggernaut ability, and level 7
Last Stand

While downed, you can take actions and reactions as usual, and can gain bonus AP (you still take wounds if you lose further hit points), but you are dazed