Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Gambler

The stars must have aligned on the day you were born, or something, because everything seems to go your way. And it isn't because you are a born leader or a talented warrior. You have the worst poker face in the world, but when you draw a royal flush every five minutes, it's hard to lose.

Tier 1

Innate "Talent"

When you make an attribute roll, you can use your Luck instead of whatever attribute the roll was supposed to use.


Once you use this feature, you cannot use it again until you critically fail or fumble on a roll (if you critically fail on the roll where you used Luck, you can use this ability again immediately).

Supercritical

Whenever you roll a critical success on an attack, the attack deals an extra 1 damage (on top of the extra damage of being a critical success).

Tier 2

Prerequisites: at least one tier 1 Gambler ability
Ace in the Sleeve

When you make the last attack with a weapon before having to reload or chamber it, make a medium (DC 10) Luck roll. On a success, oh! Somehow, there is still just enough ammo left in there for one more attack. You must have miscounted it.

Double or Nothing

Once per turn, when you roll a critical success, you can roll a medium (DC 10) Luck check. On a success, you somehow find 1d6💰 laying on the floor and pick it up. On a failure, the result on the die becomes a 1 instead, and if it was on an attribute roll, you cannot push your luck.

Tier 3

Prerequisites: at least one tier 2 Gambler ability, and level 3
Never tell me the Odds

Whenever you make an attribute roll, you can replace the d12 with a d4.

Luck of the Draw

When your Plot Twister rolls for loot at the end of a combat encounter, pick one item you got from the creature and make a hard (DC 12) Luck roll. On a critical success, you get a second identical item.

Tier 4

Prerequisites: at least one tier 3 Gambler ability, and level 5
TODO

TODO

Tier 5

Prerequisites: at least one tier 4 Gambler ability, and level 7
Ricochet

Once per turn, when you miss with a ranged attack, you can re-roll the attack against a different target within range.