Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Weapon Properties

Below are weapon properties shared among most weapons:

Melee

You can attack a creature with this weapon if it is within 1 meter of you. On a hit, you roll and add your Vigor to the damage roll (already included in the damage formula).

Thrown

Thrown (X) means you can attack a creature as long as it is within X meters of you.

Ranged

You can attack a creature as long as it is within your line of sight. If the weapon says "Ranged (X)", then attacks against a creature further than X meters away from you have disadvantage, and you have disadvantage on called shots you make as part of the attack.

Covert

Attacking with this weapon while hidden does not reveal your location.

Area of Effect

When you make an attack, the damage applies to each creature within the specified area.


If you have different levels of advantage against different creatures within the area, make one damage roll for each level of advantage you need. For example, if you have advantage against one target and double disadvantage against a second target, you make one damage roll with advantage and a second one with double disadvantage.

Rare Ammo

You must track the usage of ammunition for this weapon, because they are rare and expensive. If a weapon does not have this property, it is assumed you always have enough ammunition to use it.

Reload

After making X attacks, you must reload the weapon before it can attack again. Reloading the weapon costs 5 AP.

Note:

for automatic weapons, one attack might represent an entire salvo, rather than a single shot.

Chambered

The weapon has a capacity of X shots, and you must spend 1 shot to attack. You can spend 2 AP to chamber one shot back into the weapon.

Two-Handed

Using this weapon requires the use of two hands, which means you cannot take the Use an Object action on a turn where you choose to wield this weapon. Additionally, this weapon cannot be hidden on your person.