Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Weapon Mods

Weapons can be modified in various ways, such as adding nails to a baseball bat or a different scope to a rifle.


A weapon can only have 1 mod: you must remove a mod to install a new one in its place.


Installing a weapon mod or swapping an installed mod with a new one can be done over the course of a short rest.

Melee Mods

These mods are compatible with any Bludgeoning melee and Fisticuff weapons

Barbs & Razor Blades

On hit, the creature starts bleeding: it takes 1 damage at the start of each of its turn, until it or a creature within 1m of it spends 5 AP to quench the bleeding.

Lead Weights

Attacking with this weapon costs an extra 2 AP, but it deals an extra 1d4! damage.

Rifle Mods

These mods are compatible with any rifle

Bayonet

This weapon gains a new attack:


Bayonet (4 AP). Melee, Covert, 1d4!+V ⛏. After using this attack, you have advantage on all ranged attacks you make this turn with this weapon against the same target.

Sawed-off barrel

This weapon loses the two-handed property, but its range is halved. (incompatible with the Long Barrel mod).

Long barrel

Attacking with this weapon costs an extra 1 AP, but its range is multiplied by 5. (incompatible with the Sawed-Off Barrel mod).

Firearm Mods

These mods are compatible with any handgun or rifle which deals ⛏ piercing damage. (The Silencer is also incompatible with weapons which already have the Covert property)

High Caliber Chamber

Attacking with this weapon costs an extra 1 AP, but its damage die increases by one size category (1d4 > 1d6 > 1d8 > 1d10 > 1d12 > 2d6).

Silencer

This weapon gains the covert property.

Nightvision Scope

You can aim at a creature in darkness, and while you are aiming at it, you can see it even if it is in darkness.

Reload Mods

These mods are compatible with any weapon with the Reload property

Quick-Eject Magazine

Oversized Ammo Drum

You can make double the amount of attacks before having to reload this weapon.

Weapon-specific Mods

These mods are compatible with one specific weapon each.

Targeting Computer

When attacking a creature you are Aiming at, you ignore cover.

Napalm Tank

This weapon gains the Rare Ammo (napalm) property, but leaves fire on the ground like a molotov cocktail.