Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Armor

Armor are a layer of protection which can increase your damage threshold or give you some interesting abilities. You can only wear one armor at a time, and can change which armor you are wearing as part of a short rest.


See also: armor rules

Medium Armor

A basic suit of armor made from scrap you've scavenged over the years.

Heavy Armor

You have disadvantage on Speed checks.

Ballistic Fiber Armor

You are resistant to the damage of all ranged attacks.

Spike Armor

Every time a creature makes a melee attack against you, it takes 1d6! โ› damage.

Hazard Suit

You are immune to the radiation from the Sun or radioactive materials. If you take piercing or slashing damage, you lose this property until you finish a short rest, during which you can easily patch up the suit.

Ghillie Suit

You have advantage on Stealth checks made to hide in natural terrain or urban parks.

Camo Suit

You have advantage on Stealth checks made to hide in urban terrain and ruins.

Diving Suit

You can breathe underwater for up to 1 hour without having to hold your breath.

Faction Uniform

This is the uniform of one specific faction, chosen when the armor is created. You have advantage on any Bluff checks made to pass as a member of that faction.