Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Vehicle Management

Vehicle types. There are two types of vehicles:

  • Individual vehicles can only carry one or two riders, and are typically only used for short distances.
  • Group Vehicles are large enough that they can sometimes accommodate the entire party, and their individual vehicles. They are often necessary for journeys that last multiple days.

Most group vehicles are too slow and bulky for vehicle combat: when a fight breaks out in the wasteland, it is recommended for combatants to hop on their individual vehicles, or mounts.


Capacity: Each vehicle has a capacity. For individual vehicles, the capacity shows how many humans can ride it at once. For group vehicles, this capacity also shows how many mounts, or individual vehicles can be carried aboard.


For example, a group vehicle with a capacity of 15 could carry 8 people plus 3 mounts and 4 motorbikes.


Stations. Vehicles can be customized in various ways, by adding stations which can be weapons, sensors, habitats for their crew, etc... Each vehicle has a grid highlighting where stations can be placed.

As part of a long rest, you can add stations to a vehicle, remove them, move them to a different location on the same vehicle, swap an existing station with a different one, etc...


Repairing a vehicle. Vehicles have hit points and a damage threshold just as player characters do. As part of a long rest, you can repair a vehicle to make it regain lost hit points. For each hit point regained in this way, you must spend a quantity of 🛠 scrap equal to the vehicle's damage threshold.


If a vehicle belonging to the player characters is reduced to 0 hit, it can still be repaired. If it belongs to an enemy NPC, the vehicle is destroyed instead, and can only be scrapped for parts.


Travel Pace. The wasteland's damaged terrain cannot be traversed very quickly or reliably. No matter what the top speed of a vehicle is, here is how far vehicles can travel for a given length of time:

  • 1 hour: 20km (10 miles)
  • An entire night (~10 hours): 200km (100 miles)
  • 24 hours without stopping: 400km (200 miles)