Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Hit Points

Your character's physical health is represented by two things:

Your maximum hit points are equal to 3 + your Vigor, minus your wounds.


Armor

By default, you have an armor of 5. You can gain extra armor by wearing a suit of armor, by taking the Brace action, or through some of your abilities.


Whenever damage reduces your armor to 0, you lose 1 hit point and regain your armor. You also regain your armor at the end of each turn in combat.

Resting

Resting can restore your hit points and other resources. To benefit from the effects of a rest, you must eat biomass 🥩, and spend some time doing only light activity.


There are three types of rests:

RestCostDurationEffect
Short5🥩10mn— (TODO)
Long10🥩8hShort Rest + You regain all your Hit Points
Complete100🥩7 daysLong Rest + You heal your Wounds

During a rest, you can perform any downtime activity such as crafting an item, talking with an NPC, etc... But if you take part in combat, the rest is interrupted and you must start it again.

If a long rest is interrupted after more than 10 minutes, you can choose to spend 5🥩 to gain the benefits of a short rest. If a complete rest is interrupted after more than 8 hours, you can choose to spend 10🥩 to gain the benefits of a long rest. Otherwise, you spend the resources when the rest finishes.

Being Downed

If you are reduced to 0 hit points, two things happen:

  1. If you were focused, your focus is broken
  2. You are downed until you regain at least 1 hit point.

While downed, you can only take a single action on your turn, and whenever you would lose a hit point, you instead take another wound.

Additionally, an ally within 1m of you can spend 5 AP to make an easy (DC 8) Technique or luck roll to make you regain 1 hit point.

The End

When your maximum hit points become 0 as a result of suffering too many wounds, choose one of the following outcomes for your character:

  • This is how it ends. You can take one last Action, then your character dies. What are your last words? Who, or what is on your mind as your last breath leaves your body?
  • My story isn't over yet. Your character is injured badly, but you entrust your fate to the rest of your team. Until the rest of your party finishes 1d4 complete rests, you'll be playing a different character. Then, you can choose to bring your original character back to the fray - and they'll bear the scars of this battle for the rest of their life: maybe they'll have a cool new prosthesis, for example?
  • ...Surprise me. You entrust the fate of your character to your Plot Twister. Your character might come back. Or not. And if they come back, they might be changed in some way. Maybe they'll even switch sides. But that's not up to you anymore.