Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Hit Points
Your character's physical health is represented by two things:
- Hit points, which you regain at the end of a long rest
- Wounds, which you heal at the end of a complete rest
Your maximum hit points are equal to 3 + your Vigor, minus your wounds.
See also:
Every creature and object has a damage threshold, which represents its toughness and resistance to damage.
By default, you have a damage threshold of 5. You can increase your damage threshold by wearing armor, by taking the Brace action, or through some of your or your allies' abilities.
During Combat, if the total damage taken by a creature or object over the course of one turn meets its damage threshold, it loses 1 hit point for each time it does so.
Outside combat, if a creature or object takes enough damage in a single damage roll to meet its damage threshold, it loses 1 hit point for each time it does so.
Turns vs Rounds
As described in the Combat chapter later, combat is divided into turns, and rounds. Each creature has a turn, and when every creature has taken its turn, it is the end of the round.
Damage thresholds are considered over the course of one turn, not one round. This means that if you attack an enemy with a damage threshold of 15, you need to deal at least 15 damage to it within that one turn for any of it to stick!
Examples
- During combat, you attack a creature with a damage threshold of 10 takes. You make 3 attacks over the course of your turn: they deal 6, 10 and 9 damage respectively, for a total of 25 damage. The creature loses 2 hit points. The 5 extra damage are ignored.
- Outside of combat, a creature with a damage threshold of 10 is pushed off a ledge by an explosion that deals 15 damage, and then it takes 15 damage from the fall. The creature loses a total of 2 hit points. The 5 extra damage from the explosion and the 5 extra damage from the fall are both ignored.
Resting can restore your hit points and other resources. To benefit from the effects of a rest, you must eat biomass 🥩, and spend some time doing only light activity.
There are three types of rests:
Rest | Cost | Duration | Effect |
---|---|---|---|
Short | 5🥩 | 10mn | You regain 1 hit point if you had 0. |
Long | 10🥩 | 8h | Short Rest + You regain all your Hit Points |
Complete | 50🥩 | 7 days | Long Rest + You heal your Wounds |
During a rest, you can perform any downtime activity such as crafting an item, talking with an NPC, etc... But if you take part in combat, the rest is interrupted and you must start it again.
If a long rest is interrupted after more than 10 minutes, you can choose to spend 5🥩 to gain the benefits of a short rest. If a complete rest is interrupted after more than 8 hours, you can choose to spend 10🥩 to gain the benefits of a long rest. Otherwise, you spend the resources when the rest finishes.
If you are reduced to 0 hit points, two things happen:
- If you were focused, your focus is broken
- You are downed until you regain at least 1 hit point.
While downed, you can only take a single action on your turn, and whenever you would lose a hit point, you instead take another wound.
Additionally, an ally within 1m of you can spend 5 AP to make an easy (DC 8) Technique or luck roll to make you regain 1 hit point.
When your maximum hit points become 0 as a result of suffering too many wounds, choose one of the following outcomes for your character:
- This is how it ends. You can take one last Action, then your character dies. What are your last words? Who, or what is on your mind as your last breath leaves your body?
- My story isn't over yet. Your character is injured badly, but you entrust your fate to the rest of your team. Until the rest of your party finishes 1d4 complete rests, you'll be playing a different character. Then, you can choose to bring your original character back to the fray - and they'll bear the scars of this battle for the rest of their life: maybe they'll have a cool new prosthesis, for example?
- ...Surprise me. You entrust the fate of your character to your Plot Twister. Your character might come back. Or not. And if they come back, they might be changed in some way. Maybe they'll even switch sides. But that's not up to you anymore.