Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Damage Threshold
Every creature and object has a damage threshold, which represents its toughness and resistance to damage.
By default, you have a damage threshold of 5. You can increase your damage threshold by wearing armor, by taking the Brace action, or through some of your or your allies' abilities.
During Combat, if the total damage taken by a creature or object over the course of one turn meets its damage threshold, it loses 1 hit point for each time it does so.
Outside combat, if a creature or object takes enough damage in a single damage roll to meet its damage threshold, it loses 1 hit point for each time it does so.
Turns vs Rounds
As described in the Combat chapter later, combat is divided into turns, and rounds. Each creature has a turn, and when every creature has taken its turn, it is the end of the round.
Damage thresholds are considered over the course of one turn, not one round. This means that if you attack an enemy with a damage threshold of 15, you need to deal at least 15 damage to it within that one turn for any of it to stick!
Examples
- During combat, you attack a creature with a damage threshold of 10 takes. You make 3 attacks over the course of your turn: they deal 6, 10 and 9 damage respectively, for a total of 25 damage. The creature loses 2 hit points. The 5 extra damage are ignored.
- Outside of combat, a creature with a damage threshold of 10 is pushed off a ledge by an explosion that deals 15 damage, and then it takes 15 damage from the fall. The creature loses a total of 2 hit points. The 5 extra damage from the explosion and the 5 extra damage from the fall are both ignored.