Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Basic Prisms
These prisms are the most common ones in the wasteland. However, they were created before the Flare, so their uses to a post-apocalyptic survivor can very greatly.
Appearance
To make a hardlight construct's appearance more interesting, think of what a prism might have been used for before the Flare.
For example, a panel prism isn't necessarily just a blank rectangle - maybe it was used as a flashing advertisement for a cosmetic brand, and features the picture of a handsome clean-shaved man, with a slogan that says "BexTec Hardlight Nanoblades - Sub-atomic shaving technology for the post-atomic man".
Cost: 5β‘, Duration: 1 minute, Hit Points: 20 hit points
Effect: You create a rectangle within 5 meters of yourself, in any orientation. The rectangle can be up to 2 meters by 1 meter
Improved Effects: If using a projector, choose one:
- This construct gains additional hit points equal to 5 times the projector's tech level.
- This construct's maximum width and height increases by a number of meters equal to the projector's tech level
Cost: 5β‘, Duration: 1 minute, Hit Points: 10 hit points
Effect: You create a humanoid figure in an empty space within 5 meters of yourself. The appearance, pose, clothes and any items held by the figure, are all determined when this prism is crafted, but you can choose its orientation.
Improved Effects: If using a projector: this construct gains additional hit points equal to 5 times the projector's tech level.
Cost: 5β‘, Duration: 1 minute, Hit Points: 1 hit points
Effect: You create a suit of hardlight armor around yourself. Every time you take damage, the armor acts as cover and takes damage for you first. Additionally, you can choose to spend a quantity of β‘energy equal to the damage taken to ignore the damage.
Improved Effects: If using a projector, the damage of your unarmed attacks is increased by the projector's tech level.
Cost: 5β‘, Duration: 1 round, Hit Points: 1 hit points
Effect: You use hardlight to generate wind in a direction of your choice (including upwards), in a 1x1x1m cube within 5m of you. Once per turn, if a creature is within the area, it is pushed 1m away in the direction of the wind. It can make an easy (DC 8) Vigor check to resist the effect if it wants to.
Improved Effects:
- If using a tech 1 or above projector, the DC of the Vigor check made to resist this effect increases to 10.
- If using a tech 3 or above projector, the distance pushed increases to 3m.
Cost: 10β‘, Duration: 1 minute, Hit Points: 5 hit points
Effect: You create a sticky substance between two targets, which can be objects, creatures, or the ground, and must be within 1m of one another, and within 5m of you. The construct prevents the two targets from moving away from one another. If one of the targets is a creature, and the other target is at least the same size or bigger, the creature is restrained.
Improved Effects: If using a projector, this construct gainst gains additional hit points equal to 5 times the projector's tech level.
Cost: 10β‘, Duration: 1 minute, Hit Points: 10 hit points
Effect: You create a conveyor belt oriented in a direction of your choice, that is a thin rectangle an the ground which can be up to 2x2m. The treadmill is extremely thin, and can appear in an occupied space, by appearing between the ground and a creature or object on the ground. At the end of each of your turns, each creature and object on the treadmill is pushed 1m in the chosen direction.
Improved Effects:
- If using a tech 1 or above projector, the maximum width and length of the treadmill increase by 2m multiplied by the projector's tech level.
- If using a tech 3 or above projector, creatures and objects on the treadmill get pushed an extra 1m at the end of each of your turns.