Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Raider Junklord
The leader of a band of roaming raiders, the Overlord is the strongest and most violent of the raiders - because if they weren't, someone else would take their spot.
Raider Junklord(humanoid, level 3)
Allies don't need to meet the attribute threshold or spend AP to interpose an attack made against the Junklord.
At the end of a turn where the Junklord is reduced to 0 HP, it regains 1 HP and its DT is increased to 20. It immediately takes an extra turn.
The Junklord moves towards an ally, or braces if it's already next to an ally (braced DT: 14/28/42).
It then attacks with its remaining actions, and telegraphs an attack.
2d6! 🔥 damage, area of effect (3m square within 50m)
If within the Junklord's hideout, choose one effect at the start of each round:
Three Raiders the Junklord can see gain 1 extra action on their next turn.
1d4 raiders join the battle, appearing behind the PCs!
Interaction Options
The creature's movement is halved. It can use its action to end this effect.
The creature attacks with disadvantage. It can use its action to end this effect.
The damage roll automatically gains 1 extra critical success
The attack cannot be interposed