Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Telegraphed Actions
At end of the turn of a creature controlled by the Plot Twister, the Plot Twister can choose for this creature to telegraph an action it intends to take on its next turn. The first time the creature takes the telegraphed action on its next turn, it has advantage on any die roll it makes as part of this action.
If the action involves choices (e.g. selecting targets, deciding how many resources to spend, etc...), the creature must make these choices when it telegraphs the action, not when it takes it. The players learn the name of the action that is being telegraphed, as well as which creature or what area is going to be affected by it.
Once a creature telegraphs an action, no other creature can telegraph an action until either the creature's next turn, or until the creature who telegraphed an action is reduced to 0 hp.
Note
Some creatures have actions which gain additional effects when they are telegraphed, or which can only be used if they were telegraphed. For example:
Attack: Stomp. 3d6! 🔨 damage, Area of Effect (3m radius circle around the robot). If this action was telegraphed, the radius increases to 6m.