Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Telegraphed Actions
Creatures controlled by the Plot Twister can choose to telegraph an action they intend to take on their next turn. The first time the creature takes the telegraphed action on its next turn, it has advantage on any die roll it makes as part of this action.
Actions can be telegraphed in two ways:
- At the start of combat, the Plot Twister can telegraph an action for any of the creatures they control.
- At the end of the turn of a creature controlled by the Plot Twister, that creature can telegraph an action.
If the action involves choices (e.g. selecting targets, deciding how many resources to spend, etc...), the creature must make these choices when it telegraphs the action, not when it takes it. The players learn the name of the action that is being telegraphed, as well as which creature or what area is going to be affected by it.
The Plot Twister can only telegraph one action at a time. If another action is telegraphed before the previous telegraphed action is used, the new telegraphed action replaces the old one.
Note
Some creatures have actions which gain additional effects when they are telegraphed, or which can only be used if they were telegraphed. For example:
Attack: Stomp. 3d6! 🔨 damage, Area of Effect (3m radius circle around the robot). If this action was telegraphed, the radius increases to 6m.