Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Attack (X AP)

Loud: reveals you if used while hidden


You deal damage with one of the weapons you are currently holding. The amount Action Points you need to spend depends on the type of weapon used. Roll your weapon's damage dice, and if you roll the maximum value for a die, it explodes: you roll it again, and add the new result to the total.


Each creature or object has a damage threshold - every time it takes that amount of damage over the course of a turn, it loses 1 hit point.

Example:

Let's say you attack with a shotgun (5 AP, 2d4! damage) against a target with a damage threshold of 10.


First Attack:

You pushed it off-balance!

Second Attack:

Your attack went through!

At this point, let's say you still have 5 AP left. Do you attack again, or do something else? If your third attack fails to deal 8 or more damage, it will be wasted!


Sometimes, an enemy will have an armor so tough that you won't be able to reliably pierce it by yourself - so use other actions like distract or grapple to help your allies deal more damage.