Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Attack (X AP)

Loud: reveals you if used while hidden


You attack with one of the weapons you are currently holding. The amount Action Points you need to spend depends on the type of weapon used. You deal damage to the armor of a target of your choice, by rolling the weapon's damage.


If the target's armor is reduced to 0, causing it to lose 1 hit point (as per the rules for armor): this is called a hit.


Whenever you roll the maximum value of one of the damage dice, roll it again and add the result to the damage dealt - this called a crit. If the attack hits AND crits, this is called a critical hit.

Example:

Let's say you attack with a shotgun (5 AP, 2d4! damage) against a target with an armor of 10.


First Attack:

You pushed it off-balance!

Second Attack: (has a crit!)

Your attack went through!

At this point, let's say you still have 5 AP left. Do you attack again, or do something else?


Sometimes, an enemy will have an armor so tough that you won't be able to reliably pierce it by yourself - so make sure to help your allies and rely on them! In the wasteland, teamwork is often the only way to make it through the day.