Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Merc

Whether it's Old Money buying themselves a private army, or the Union putting a bounty on any who criticize their methods, mercenaries are everywhere in the Wasteland.


Fickle Favors. Mercs pretty much always side with whoever is paying them more. Make it worth their while, and they won't hesitate to betray whoever they're currently working for. But if someone else outbids you, any favor a merc owes you is lost just as quickly.

Besides money, there's only one thing that might make a merc faithful to their employer: the fear that their reputation might be ruined if they break their contract. If a merc is known for bouncing around a little too often, it will become harder for them to convince a new potential client to hire them, after all.

But many mercs gave up on having a reputation the moment they decided to take up this kind of career - the phrase "I'm not getting paid enough for this" is never far from their lips.

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Merc VTT token

Merc(humanoid, level 1)






 

The first time each Called Shot Option is used against the Merc, the Merc's armor takes the hit and there is no additional effect. The Merc still takes damage from the attack.

The Merc aims or moves, then uses called shots twice.

 

1d8! ⛏ damage, ranged

Interaction Options

 

The creature's movement is halved. It can use its action to end this effect.

 

The creature attacks with disadvantage. It can use its action to end this effect.

 

The damage roll automatically gains 1 extra critical success