Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Inspiration

At the end of each game session, and before you take a break if your session lasts long enough for one, the players vote for one player to receive "inspiration". A player cannot vote for themselves, and if the vote is tied, the Plot Twister breaks the tie by adding their vote. When a player receives inspiration, if another player already had unused inspiration, the previous inspiration is lost.


After you or a creature you can see makes an attribute roll or a damage roll, you can spend your inspiration if you have it to cause it to make the roll again, and use the new result. If the roll had advantage or disadvantage, so does the reroll.

Note

The criteria used for the vote is left up to the players:


Good roleplay, having made clutch moves in combat, or a pity-inspiration for someone who's been having a really bad day, are all perfectly valid reasons to give someone inspiration.