Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Raider Fire Maniac

Fire Maniacs fulfill two very important roles for raider gangs: they allow the rest of the raiding party to see in the night... And they prevent the raid's targets from running away by building a wall of flames between them and safety.

Raider Fire Maniac VTT token

Raider Fire Maniac(humanoid, level 2)






 

The fire maniac leaves behind a trail of burning gasoline on the ground when they move. Any space the fire maniac leaves catches on fire for 1 minute. A creature which goes through the fire takes 2d6! 🔥 damage.


If the Fire Maniac ends its turn without moving (including if the fire maniac is dead or unconscious), the flames catch up to them and their fuel tank explodes, dealing 4d6! 🔥 damage to all creatures within 5m.

The Fire Maniac sprints or moves with all of its actions.
If it has 2 or less hit points, it attempts to grapple an enemy

Interaction Options

 

The creature's movement is halved. It can use its action to end this effect.

 

The creature attacks with disadvantage. It can use its action to end this effect.

 

The damage roll automatically gains 1 extra critical success

 

The fuel tank immediately explodes.