Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

The Union

in charge of the rails network not neutral: if you piss them off, they WILL blow up your rails and isolate you

Goal:

  • Profit (they sell the use of the rails)

Aesthetic:

  • A mix of rails worker and nouveau riche

History:

  • They were already rails workers before the flare, they just kept on doing their job and became very wealthy

Headquarters:

  • Huge trains exchange/trains station/depot
  • Factory

Relationships:

  • A.E.G.I.S. is stealing their rails! How dare they!
  • Raiders would be a constant threat
  • They hire a lot of armed help to protect their teams

Plot Hooks:

  • Fuse the Union's network with the network of another faction (by buying them, fighting them, negotiating a deal, etc)
  • The Old Money claim ownership of the rails even though the Union is the one who's been taking care of the rails since the Flare

[description]

[example NPCs]

[adventure seeds]