Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Starting Equipment
Your character has already picked up a few pieces of equipment before their adventure even starts. When you create a character:
1. Signature Weapon
Choose a weapon that is tech level 3 or lower, and doesn't have the rare ammo property.
You have that weapon when the adventure starts.
2. Additional equipment
You have 30💰 chips to spend on additional equipment when you create your character. If you can craft Tech 2 or Tech 3 items at the start of the adventure, you can spend those starting chips on the ingredients for items you can craft, and start the adventure with those items already crafted.
Note
Your starting equipment should probably include 5 to 10 biomass (🥩), so you can take rests.
Below are example of starting equipment which you should give you a good start. You can pick one you think would fit your character, or modify one to fit your tastes better.
A general-purpose starting kit which should fit most characters.
- Molotov Cocktail x3
- Medium Armor
- 11 🥩
A kit with bits and bobs any crafter with a high technique will enjoy.
- Panel.stl
- Ball Bearings
- Rope
- 5 🥩
- 10 ⚡
A kit filled with items a merchant with high presence might use.
- Police Scanner
- Mannequin.stl
- 7 🥩
- 5 ⚡
You will use the starting budget to buy and/or craft your own startig equipment.
- 30 💰