Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Background
Below are a number of random tables, which you can use to spark your imagination, and come up with an interesting character who will fit the setting.
If you wish to determine your character's age randomly, here is how you can do it: roll five d100s, re-roll any result under an 18 until it isn't under 18 anymore, and take the lowest of the five results.
Dice formula: {d100r<18, d100r<18, d100r<18, d100r<18, d100r<18}kl1
The Flare happened 20 years ago. Therefore, depending on how old your character is, you might be more or less familiar with the world from before, as described below:
Current Age | Age before the Flare | Familiarity with the Age of Fusion |
---|---|---|
18-25 | 3-10 | I grew up after the apocalypse. It's basically all I've ever known. |
26-50 | 11-35 | I lived a good chunk of my life before the apocalypse. I had a job, a family, and a future. Not anymore. |
51-70 | 36-55 | I've lived basically my entire life before the apocalypse. Hopefully, my grand-kids are still alive. |
71-100 | 56-75 | I've lived before the age of fusion even started! These whipper-snappers should learn a thing or two from me! |
You can use the following table to generate a name for your character. Note, if you know where your story will take place, you might want to use names from that country or region instead.
d100 | Name | d100 | Name | d100 | Name | d100 | Name |
---|---|---|---|---|---|---|---|
1 | Thomas | 26 | Ingrid | 51 | Adrian | 76 | Anouk |
2 | Pierrick | 27 | Leandro | 52 | Matilda | 77 | Jonas |
3 | Merwan | 28 | Clara | 53 | Marco | 78 | Amara |
4 | Alexis | 29 | Alexei | 54 | Eliza | 79 | Vincent |
5 | Thibault | 30 | Sienna | 55 | Thiago | 80 | Bastian |
6 | Sofia | 31 | Lars | 56 | Celine | 81 | Lara |
7 | Miguel | 32 | Anika | 57 | Arvid | 82 | David |
8 | Isabella | 33 | Anton | 58 | Selena | 83 | Alba |
9 | Hugo | 34 | Isla | 59 | Raul | 84 | Elara |
10 | Aisha | 35 | Alessandro | 60 | Julius | 85 | Kasper |
11 | Luca | 36 | Elsa | 61 | Alina | 86 | Beatrice |
12 | Elise | 37 | Nikolai | 62 | Leon | 87 | Andre |
13 | Mateo | 38 | Lila | 63 | Maia | 88 | Elin |
14 | Freya | 39 | Maxime | 64 | Fabio | 89 | Gabriel |
15 | Andrei | 40 | Emilia | 65 | Gabriela | 90 | Selma |
16 | Mia | 41 | Stefan | 66 | Valentin | 91 | Helena |
17 | Alejandro | 42 | Ida | 67 | Thea | 92 | Lea |
18 | Amelie | 43 | Sebastian | 68 | Viktoriya | 93 | Silas |
19 | Ivan | 44 | Jana | 69 | Joaquin | 94 | Vivianna |
20 | Ava | 45 | Felix | 70 | Katya | 95 | Niklas |
21 | Dimitri | 46 | Estelle | 71 | Oscar | 96 | Isolde |
22 | Zara | 47 | Viktor | 72 | Aria | 97 | Yannick |
23 | Bruno | 48 | Lucia | 73 | Emil | 98 | Enzo |
24 | Elena | 49 | Rafael | 74 | Nadia | 99 | Maya |
25 | Liam | 50 | Orla | 75 | Lorenzo | 100 |
You can use the following table to determine what your character's occupation might be in the post-apocalyptic wasteland. What role do they fulfill in their society?
d100 | Job | d100 | Job | d100 | Job | d100 | Job |
---|---|---|---|---|---|---|---|
1 | Bounty hunter | 23 | Scheriff | 45 | Fisher | 67 | Pro Athlete |
2 | Wandering merchant | 24 | Carpenter | 46 | Veterinarian | 68 | Janitor |
3 | Detective | 25 | Electrician | 47 | Caravaneer | 69 | Firefighter |
4 | Bouncer | 26 | Fortuneteller | 48 | Scavenger | 70 | Security Guard |
5 | Mechanic | 27 | Lumberjack | 49 | Armorer | 71 | Musician |
6 | Mercenary | 28 | Priest | 50 | Politician | 72 | Nurse |
7 | Radio host | 29 | Shepherd | 51 | Sailor | 73 | Gambler |
8 | Police/Militia | 30 | Bartender | 52 | Leatherworker | 74 | Robotician |
9 | Vagabond | 31 | Beggar | 53 | Watchmaker | 75 | Farmer |
10 | Hunter | 32 | Architect | 54 | Pilot | 76 | Teacher |
11 | Machinist | 33 | Butler | 55 | Water purifier | 77 | Mathematician |
12 | Courier | 34 | Acupuncturist | 56 | Postman | 78 | Stylist |
13 | Inventor | 35 | Dentist | 57 | House-husband/house-wife | 79 | Brewer |
14 | Builder | 36 | Banker | 58 | Woodworker | 80 | Actor |
15 | Tinkerer | 37 | Lawyer | 59 | Drug dealer | 81 | Tattoo artist |
16 | Surgeon | 38 | Orphanage Warden | 60 | Cleaner | 82 | Rich kid |
17 | Locksmith | 39 | Painter | 61 | Investor | 83 | Gardener |
18 | Cook | 40 | Writer | 62 | Biologist | 84 | Barber |
19 | Prisoner doing forced labor | 41 | Optician | 63 | Butcher | 85 | Physician |
20 | Journalist | 42 | Miner | 64 | Projectionnist | 86 | Weaver |
21 | Cartographist | 43 | Escort | 65 | Server | 87 | Toymaker |
22 | Con artist | 44 | Pest control | 66 | Chemist | 88 |
If your character is old enough that they would have had a job before the Flare, you can use the following table to determine what that previous job used to be.
d8 | Old Job | d8 | Old Job | d8 | Old Job | d8 | Old Job |
---|---|---|---|---|---|---|---|
1 | Librarian | 3 | Card dealer | 5 | Babysitter | 7 | Receptionist |
2 | Plumber | 4 | Therapist | 6 | Laundry worker | 8 |
You can use the following table to determine how your character met and came to work with the rest of the players' characters.
d12 | Bond |
---|---|
1 | One of them saved my life |
2 | One of them is a relative |
3 | We were in the same room during the Flare |
4 | We learned under the same teacher |
5 | We started as business partners, and they showed themselves trustworthy |
6 | We share a common goal beyond just survival |
7 | We work for the same boss |
8 | I owe them a debt |
9 | We met at a bar |
10 | We're going to the same place |
11 | We have a shared friend |
You can use the following table to pick some personality traits which stand out about your character. To give your character more depth, you could come up with a backstory which explains how your character got to act the way they do now.
d100 | Personality Trait | d100 | Personality Trait | d100 | Personality Trait | d100 | Personality Trait |
---|---|---|---|---|---|---|---|
1 | Sociable | 9 | Curious | 17 | Flirty | 25 | Merciless |
2 | Optimistic | 10 | Empathetic | 18 | Always joking around | 26 | A planner |
3 | Reliable | 11 | Superstitious | 19 | A bootlicker | 27 | An improviser |
4 | A hard worker | 12 | A clean freak | 20 | Very Cynical | 28 | Someone with a Code |
5 | A huge gossip | 13 | Haunted by the past | 21 | Prone to Gamble | 29 | A hugger |
6 | Reckless | 14 | Experienced | 22 | Talkative | 30 | Naive |
7 | Foul-mouthed | 15 | Always suspicious | 23 | Hard to insult | 31 | |
8 | A perfectionist | 16 | Impulsive | 24 | Merciful | 32 |
You can use the following table to determine what your character's main objective is. These are simple seeds meant to spark your imagination: fleshing out your character's goals will give your Plot Twister much more to work with.
d100 | Goal | d100 | Goal |
---|---|---|---|
1 | Find a lost relative | 12 | I was given a mission and I failed it once |
2 | Protect my people | 13 | One of my inventions fell in the wrong hands |
3 | Find a cure for my illness | 14 | Find a lost piece of technology my people need |
4 | Free a friend who was captured | 15 | Bring peace between my people and their enemies |
5 | I'm on a quest of vengeance. | 16 | I'm looking for the cure to a loved one's illness |
6 | Find meaning in the wasteland | 17 | I must prevent a war, but I'm only one person |
7 | Investigate a strange phenomenon | 18 | A friend left the path of good. I must save them from themselves |
8 | Stop scientists from doing human experiments | 19 | Someone I know went missing recently, I'm looking for them |
9 | Run away from the people who are looking for me | 20 | You say apocalypse, I say opportunity. I'm getting rich |
10 | Find someone I knew before the Flare | 21 | I'm sick. I just want to make an impact before I die. |
11 | Repair an important piece of infrastructure | 22 | I need 4 specific things to build something very useful |
You can use the following table to give your character a fun roleplay quirk which will help them stand out and be memorable.
d100 | Quirk | d100 | Quirk |
---|---|---|---|
1 | I have a robotic eye implant | 13 | I really don't like surprises. |
2 | I have a prosthetic limb | 14 | Each of my scars tells a story |
3 | I don't trust technology anymore | 15 | I give everyone I meet some quippy nicknames |
4 | My memories from before the Flare are fuzzy... and often wrong | 16 | Every piece of wasteland scrap is a drum, and every situation needs a drum beat. |
5 | I always carry a pillow with me. I won't be caught sleeping uncomfortably. | 17 | I have a collection of figurines from before the apocalypse |
6 | I remove some of my limbs when I sleep. | 18 | If it has less than 13 legs, I WILL be friends with it |
7 | I carry mementos of before the Flare with me. | 19 | I leave graffiti wherever I go |
8 | The wasteland is filled with bodies. I try to bury them, honor them, say a few words. | 20 | My blood glows at night. I should get that checked out. |
9 | I always customize the design of my hardlight constructs | 21 | I'm in charge of the party's playlist. There is one called "we need to run". |
10 | I have a thousand stories about who I was before the Flare and none of them are true. | 22 | I've taught the rest of the party sign language so they could talk with me |
11 | I try not to kill. It keeps me human. | 23 | I have a tattoo which is some kind of map, or code |
12 | When a plan goes wrong is when I have the most fun. | 24 |