Warning: Pre-Alpha

This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.

Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros

-Trek

Improvise (3 AP)


Make an attribute roll of your choice. The outcome could be, for example, to give an ally advantage on their next roll. Or, it could instead be something which depends on the attribute used, such as:


  • Vigor: push, lift, break or throw a heavy object, intimidate someone, remember something about your old military service from before the Flare, etc...
  • Speed: balance on a thin ledge, vault past an obstacle, steal an object from an unsuspecting enemy, etc...
  • Technique: activate/disable a machine, pilot a vehicle, analyze some strange machine, etc...
  • Presence: convince enemies to surrender, lie to someone, determine if someone is lying to you, etc...
  • Luck: notice that something you desperately needed just happens to be present nearby, or that something an enemy needs just happens to not be where they thought it should be, etc...

Rules Tip

This roll follows the usual guidelines for how to design attribute rolls, so the Plot Twister might decide this roll is either trivial or impossible, in which case you do not spend any AP.

The Plot Twister should give you an out by telling you the DC and giving you an opportunity to cancel taking this action, without spending any AP.