Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Falling Damage
Fall Damage. When a creature falls for at least 3 meters, it takes a number of d6!s of damage equal to the height of the fall in meters, up to a maximum of 20d6.
A creature can choose to delay the fall until the end of its next turn, or current turn, whichever comes first. While it is airborne, it cannot move unless it has an ability which lets it do so, such as the ability to fly.
At the Plot Twister's discretion, if the surface is soft (such as foliage, water, or sand), the fall damage might be halved, or reduced to 0. If the surface is particularly dangerous to land on (such as protruding rebar, a metal fence, or a spike trap), the damage might be doubled instead.
Plunging Attacks. If a creature falls on another creature, they must make a contested Technique roll. If their results are 2 or less apart from one another, the damage is split evenly between the two creatures. Otherwise, the creature with the lowest roll takes all of the damage.