Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Unstable Explosive
A big red barrel with flammable chemicals. A fuel tank. A missile left on the ground of a military compound. A broken down car on the highway. The wasteland is filled with objects that want nothing more than to explode in your (or your enemies'!) face. Leave them alone, and they'll stay there for years to come... But one well-placed shot, and you might end up getting rid of two very dangerous birds with one very fast stone.
Unstable Explosive(device, level 1)
Devices are immune to being Frightened and to poison damage.
When this device is reduced to 0 hit points, it deals 4d6 damage to all creatures within 3m, and half as much to all creatures within 6m.
Interaction Options
Choose a number of rounds, from 1 to 10. After that number of rounds has elapsed, this device is destroyed.
Spend 5🧪. The damage dealt when this device explodes is increased by 1d6, and its explosion's radius is increased by 1m for the full damage, and 2m for the half damage. You can use this hack multiple times, increasing the effects.