Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Part 2: Party Like it's 2077

Part 2: Party like it's 2077
The military base was re-purposed into a settlement by Alan Ross, a member of the union. Alan is currently away on business, so his son, Alexei, organized a party with some friends who are fellow "Union Kids".
The PCs can arrive from whichever side they want - the settlement is very flashy and they can safely scout it from a distance. To get to the bunker, they will need to open the Bunker Entrance - unfortunately, it is currently closed.
Power Charges
To open the Bunker Entrance, the PCs will need to divert power from the party to the magnetically-locked blast door.
Each asterisk next to a POI's name means 1 charge can be redirected from that POI to the bunker entranceTo open the door, the PCs need 3 charges.
However, if they ruin the party, they will attract Alexei's wrath!
POI: Bunker Entrance
A sloped structure made out of concrete, with a massive, metallic blast door. Clearly the entrance to an underground bunker.
🔎 Blast Door: It uses a magnetic lock, which means it could be forced open by applying a strong enough electrical current.
G or T (DC 12): the door can be forced open by hacking it, lockpicking it, or prying it open, but doing so is extremely difficult.
POI: Refurbished Barracks**
A set of 6 military barracks which were re-purposed into luxury accomodations. Each barrack has a sign above its door. From top left to bottom right, they read: "master bedroom", "conference room", "guest suite 1", "kitchen", "bathroom", and "guest bedroom 2"
It is possible to get 1 power charge from the top row of barracks, and 1 power charge from the bottom row.
🔎 Occupants: Each barrack potentially has people in it that might make a fuss if electricity is cut from their barrack:
-Master bedroom: three party-goers are playing video games on the couch
-Kitchen: two cooks are working hard
-Bathroom: a couple party-goers are puking in the showers due to being inebriated
-Guest rooms: a couple party-goers are napping on the beds
Only the conference room is empty.

POI: Dancefloor***
Dozens of rich kids are dancing here. Marcus runs a bar and Marcella is at the DJ table.
🔎 Power Supply: It is only possible to redirect 1 charge before the party gets ruined.
POI: Swimming Pool*
A bunch of rich kids are having a pool party here. There are floating pool trays with food and beverages on them.
🔎 Fountains: The fountains each have a battery. If taken out, the pool party is ruined, but these batteries can be used to gain 1 power charge.
POI: Warehouse***
The largest building here - with walls made of 3m tall sheet metal, topped by a row of opaque glass windows which circle the entire building. A purring electrical noise is coming from inside.
🔎 Outer Wall: There are a few loose panels on the side near the fence: a small enough character (Grit lower than 2) could crawl into the building.
🔎 Generator: There are 2 unarmed mechanics working on the reactor - it's working over capacity, and without their continuous oversight, it risks shutting down after a couple minutes.
T Generator (DC 10): The generator can be made to go into overdrive, which grants every location connected to it 3 power charges for 1 minute. After that, the reactor shuts down and the party is ruined.
POI: Mercs' Campfire
The mercenary company Mark works for is not allowed to sleep on the premises, so they've set up a camp just outside the fence and are enjoying a nice nightly campfire. Groans are coming from one of the tents.
🔎 Groans: Earlier tonight, Alexei shot one of the mercenaries in the leg for spilling a drink on him. The mercenary is undergoing surgery without anaesthesia.
POI: Parking Lot
A number of sports cars are parked here - they belong to the party-goers. It is strange to see people using sports cars: the roads haven't been maintained for 20 years, so they're full of bumps and potholes. Given the choice between those and a buggy, most people would choose a buggy.
POI: 2nd Entrance
This entrance is used mostly by the staff. If Mark is with the party, he can let them in through here.
POI: Guest Barracks
Each barrack contains 10 bunk beds, for a total of 20 mattresses. They're intended for the guests to sleep in but don't have many accommodations. beyond this.
POI: Outer Fence
A 3m tall wire fence, with barbs at the top, some projectors emitting light around the camp, and some automated turrets. Climbing the fence safely would take around 5 minutes.
🔎 Circling the fence: There is a hole in the fence, behind one of the Refurbished Barracks, just large enough for someone to crawl in.