Warning: Pre-Alpha
This game is currently in pre-alpha, and at this time, I do not recommend running a game in it yet. Every single game mechanic and piece of lore is subject to potentially breaking changes.
Thank you for your interest in this game! You can follow its development at https://www.youtube.com/@trekiros
-Trek
Part 1: The Path to Mount Weather
Part 1: the Path to Mount Weather
The PCs leave when the Sun sets 2 hours later, and the drive is uneventful for the first 9 hours. Mount Weather's shape comes into view on the horizon. Then, they hear gunshots and cries for help in the distance.
If the players come check it out, they see 5 raiders wearing microwaves as helmets attacking a convoy, to steal supplies. The only survivor is a downed merc (Mark the Merc').
The merc is taking cover down at the gas station. The raiders are using the darkness and taking cover to avoid return fire. The PCs come from the North, but the road is blocked and they will have to step out of their buggy if they want to help.
Location: Loudoun Street
A street on the outskirts of a small town, with a motel, a pharmacy, a parking lot and a gas station. There was a massive car crash at the street junction when the Flare happened - the vehicles are still there... And so are their drivers.
Vehicles. The cars act as destructible cover (DT +6 for small cars, and +10 for large trucks).
G Pushing cars (DC 10): Cars can be shoved in the direction they are facing. Trucks can't.
Darkness. Since it is night time, everything is in darkness except for two sources of light:
- The PCs' buggy at the North, which gives a 20m cone of light that can be oriented in a new direction by piloting the buggy
- Mark's vehicle, which is currently on fire and emits light in a 10m radius.
T Powering the streetlights (DC 10): Using the hack action, one can turn all of the streetlights in the district back on for 1 minute, each giving a 10m radius of light. Each streetlight can be destroyed (1 HP, DT 5).

POI: Parking Lot
A simple parking lot
L Anything useful here? (DC 10): One of the cars has a briefcase on the passenger seat. Breaking through the car's window to retrieve it, it contains a deuterium battery worth 2d6 ⚡.
POI: Car Crash
The tanker has spilt some oil on the ground.
If it takes any Area of Effect damage, it catches on fire, dealing 3d6!!🔥 to any creature which starts its turn on the burning puddle.
After 1 round, the fire spreads and the gas station catches on fire.
POI: Motel
A motel that probably doesn't look any more worn down than it did before the Flare.
L Anything useful here? (DC 10): Looks like nobody else thought to strip this motel of its TVs. You gain 2d6📻
POI: Gas Station
The merc's vehicle plowed into the gas pumps... It will probably blow up in just a minute or two.
If the pumps take any fire damage, they catch on fire: 1 round later, they blow up, dealing 6d6🔥 to all creatures within 10m.

Plot Twisting Tip
The players can choose to ignore this encounter entirely. It's okay if they do.